
Email: ruiz@rpi.edu phone: 518-276-2539
Office: DCC 122 office
hours: Mondays & Thursdays 2:30 to 3:30 and by appointment
Course
Description:
A
hands on studio course using gaming constructs and techniques in making art.
Students create interactive game prototypes using a variety of two and three
dimensional visual approaches and various interactive applications and materials.
Crafting new interface modalities that go beyond existing gaming paradigms
will be a primary goal.
Rich
Czyzewski
We
will use existing gaming practice to satirize and comment on the prevalent
military type model and create alternative paradigms.
This studio course will entail a brief history and
an overview of the theory of gaming, leading to a survey of contemporary gaming
conceptual structures and on to student art game production and prototypes.
Course Objectives:
1. Explore new approaches to the concept of “game” & “play” and start to define an aesthetic within this emerging artform.
2. Examine the work of several artists, theoreticians, and institutions who engage in game creation.
3. Develop artmaking strategies which merge concept, process and form
-- encouraging approaches that are at once inquisitive, analytical, creative, experimental and articulate.
Course Overview
* Serious Fun: The Playful World
* The History of Gaming / Game Information
* Game Design Fundamentals & The Art of Gaming
* Gaming Paradigms/Types of Games & Delivery Systems (entertainment/educational/informational) arcades,home, video, computer, theme parks, web, CD, networked multiuser, new possibilities...., etc.)
* Methodologies,
Quality of Interaction and beyond (multisensory media)