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Nathan G. Freier (freien@rpi.edu) |
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| Home | SEED Lab | Publications | Teaching | CV |
Social, Emotional, and Ethical Design (SEED) Lab
children's technology design,
social and moral development, social robots, embodied agents, personified technology, human flourishing,
value sensitive design, contemplative computing
| Lab Objectives To design and evaluate technology with the goal of supporting (1) children's social and moral development and (2) people's contemplative interactions with technology, including facilitating individual and social empowerment, environmental awareness, and civic engagement. Basic and applied research is conducted in the areas of human-computer interaction, human-robot interaction, and child development using the principles of value sensitive design and grounded in interactional constructivist theory. |
Current Lab Members and Affiliations PEOPLE Elia Nelson, Ph.D. Student, Research Assistant GROUPS
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Children's Attributions of Moral Standing to Personified Technologies Investigating the impact of technology design on how children conceptualize social and moral interactions between humans and personified technology. Addresses the questions of whether and how children generalize their knowledge of social and moral interactions amongst humans to interactions amongst humans and technology. [CHI 2008] |
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Children and Benchmarks in Human-Robot Interaction with Peter H. Kahn, Jr. (University of Washington), Hiroshi Ishiguro (University of Osaka), Batya Friedman (University of Washington), Takayuki Kanda (Advanced Telecommunications Research), Rachel L. Severson (University of Washington), and others Investigations into benchmarks for the development of research and design in human-robot interaction and, additionally, children's interactions with and conceptualizations of a humanoid robot. [Interaction Studies] |
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Technology's Influence on the Development of Wisdom Concepts with Elia Nelson This research strand includes investigations into both adult and child concepts of wisdom, and the influence of technology on the development of those concepts. We are interested in understanding how technology can be designed to motivate individuals to reflect upon their understanding of at least three perspectives on wisdom: having wisdom, being wise, and acting wisely. The studies conducted within this research strand will contribute to an already existing body of knowledge on folk theories of wisdom and also contribute design principles that can guide technology designers. [IDC 2008] |
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Educating and Situating the Reflective Designer Locally and Globally In this research program, we are exploring the factors that are important to consider when educating interaction designers situated within both local and global frames of reference. We wish to raise questions regarding how cross-geographical collaboration takes place within a design context, and how the resulting interaction design manifests the constraints and resources of multiple local contexts while maintaining and empowering global connections. |
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IRToolbox with Efthimis Efthimiadis (University of Washington) Developed a web-based toolkit to help students learn information retrieval principles and design strategies for search engines. The system is actively used in graduate-level information retrieval courses at the University of Washington. [SIGIR 2007] |
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Robotic Pets & Preschoolers with Peter H. Kahn, Jr. (University of Washington), Batya Friedman (University of Washington), and others Investigated how preschool children interact with and understand the robotic dog AIBO (compared to a stuffed dog). [Interaction Studies] |
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Telegarden Chatroom with Peter H. Kahn, Jr. (University of Washington), Batya Friedman (University of Washington), and others Investigated the user experience of telepresence. [RO-MAN 2005] |
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Room
with an Augmented Window with Peter H. Kahn, Jr. (University of Washington), Batya Friedman (University of Washington), and many others Compared the benefits of working in an office with a view out the
window of a beautiful nature scene vs. an identical view (in real time)
projected on a large display that covers the window in the same office.
[Journal of Environmental Psychology] |
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Office
Window of the Future? Batya Friedman (University of Washington), Peter H. Kahn, Jr. (University of Washington), and others Is it possible to "reinvent" the office window - through display technology - and create an augmented window to the natural world? [CHI 2004] |
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UrbanSim with Alan Borning (University of Washington), Paul Waddell (University of Washington), and many others Development of a land use, transportation, and environmental modeling simulation for use by metropolitan planning organizations in the United States and around the world. [website] [Networks and Spatial Economics] |