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We end by turning to questions in the 6 bullets
from the original call for
submissions (we have separated questions when more than one is given
under a bullet):
- Ontological:
- O1
- Are there thinking machines?
- O2
- Is Deep Blue
one of them?
- Epistemological E:
What are the sufficient/necessary conditions
for ``sensing" intelligence?
- Foundational:
- F1
- What does Kasparov versus Deep Blue mean to AI?
- F2
- Is Deep Blue ``AI"?
- Historical H: What are the important milestones in the
development of chess-playing programs?
- Technological:
- T1
- What software technology underlies the best chess playing
programs?
- T2
- What is the future of this technology?
- Cultural C: Why the negative emotional reaction to the notion
of AI by some philosophers and cognitive scientists?
In order to answer these questions,
let's distinguish between thinking
and thinking. Thinking
is ``access thinking," which merely
involves the
processing of information in certain impressive ways. Thinking
is quite another thing: it is
``phenomenal thinking," i.e., thinking that crucially involves
subjective or phenomenal awareness: if one thinks about that trip to
Europe as a kid (e.g.), one remembers what it was like to be (say) in
Paris on a sunny day with your older brother - whatever: any such example
will do. The distinction between these two senses of thinking
has its roots in a recent
distinction made by Ned Block between A-consciousness and P-consciousness
[Block, 1995]. Adapting the first of these notions,
we can hazard the following
definition.
Figure 3: A Simple Game of ``McNaught"
- Thinking
-
An agent S thinks
iff it has internal states the representations
of which are
- inferentially promiscuous,
i.e., poised to be used as a premise in reasoning;
-
poised for (rational) control of action; and
- poised for rational
control of speech.
Here is how Block characterizes the notion of P-consciousness:
So how should we point to P-consciousness?
Well, one way is via rough
synonyms. As I said, P-consciousness is experience. P-conscious
properties are experiential properties. P-conscious states are
experiential states, that is, a state is P-conscious if it has experiential
properties. The totality of the experiential properties of a state are
``what it is like" to have it. Moving from synonyms to examples, we have
P-conscious states when we see, hear, smell, taste and have pains.
P-conscious properties include the experiential properties of sensations,
feelings and perceptions, but I would also include thoughts, wants and
emotions. [[Block, 1995], p. 230]
Accordingly, we can say that an agent S thinks iff
it has P-conscious states.
Now we can synoptically present our answers to the big questions
[many of which are discussed in [Bringsjord, 1992]]:
- O1
- There are certainly thinking
machines!
- O2
- Deep Blue is one of them. (So is BRUTUS
.
There are no thinking machines, and if the machines in question
are computers, thinking machines won't ever arrive.)
- E
- The Turing Test (and the debate game, S
G, and possibly the
infinite
games we pointed to above) forms a sufficient condition for
intelligence
(= thinking
).
I.e., if x passes TT (excels in S
G), then x is intelligent
(= thinks
).
There are no empirical tests for thinking [Bringsjord, 1995].
- F1
- It means that we
are heading toward an age where the boundaries between
human persons and intelligent
machines will blur. It's a milestone,
a big one. It indicates that people had better buckle their seatbelts
for an age in which, behaviorally, AIs can truly walk among us.
- F2
- Deep Blue is AI
.
Deep Blue is not AI. Deep Debate, if successful,
might lay a better claim to AI -- but we still wouldn't have any
way to know for sure.
- H
- We defer to others.
- T1
- We defer to others.
- T2
- The future is incredibly bright. We currently have the technology to
create ever more sophisticated thinking
machines. And it may be that
such machines can do 80% of the work done presently by humans.
- E
- Hey, this question is backwards. It should be: ``Why the emotional
attachment to Strong AI seen in many philosophers, cognitive scientists,
and AIniks?"
Next: References
Up: Chess Isn't Tough Enough:
Previous: ``McNaught" and Infinite Games
Selmer Bringsjord
Mon May 12 11:57:39 EDT 1997