- The RIRHL will consist of 2 conferences, Red & White
- Each conference, depending on the number of people participating, will
consist of at least 4 teams.
- The 6 teams with the highest total of points at the end of the season,
will make the playoffs. (6 teams is only temporary. If more than 8 teams
exist, the number of playoff teams will go up as well.)
- A win is worth 3 points, a tie is worth 1 point and a loss is worth 0
- Tie breakers go in this order:
- Season Total Wins
- Season Total Ties
- Season Total Goals Against **
- Season Total Goals Scored
- Season Total Losses **
- Season Total Penalties In Minutes **
- ** The team with the fewest number will advance
Playoff Tree and Team Matchups
1st Place------------------| 1st Place v.
| (2 v. 3 Winner)
2nd Place--| |Red Conference Champion
|2 v. 3 Winner--|
1st Place v. |------------------1st Place
(2 v. 3 Winner) |
White Conference Champion| |--2nd Place
|--2 v. 3 Winner|
- Each game will consist of three 15-minute running time periods.
- If the goal difference is less than 3 goals, the clock will run only during play for the last 3
minutes of the 3rd period.
- Each game will be played 4 skaters per side and one goaltender.
- Each minor penalty will be served for the FULL DURATION of 1 minute 30 seconds.
- Each major penalty will be served for the FULL DURATION of 4 minutes 30 seconds.
- A Game Misconduct penalty will be served for the FULL DURATION of 45 minutes.
- If the game time expires before the major penalty time expires, the penalty carries over into the
next game until it is served to it's full length. The same holds true for the Game Misconduct
- During the regular season, a tie game at the end of regulation play will
proceed to a 5 minute running time sudden death overtime period. If no winner is
decided by the end of the overtime period, the game is tie resulting in one point for
- During the playoffs, a tie game at the end of regulation play will
proceed to a 10 minute running time sudden death overtime period. If no
winner is decided by the end of the overtime period, there will be a breakaway
- Each team chooses 5 players to participate in the shootout.
- All players not participating in the shootout will remain off the court
while the shootout is in progress.
- A player is not allowed to stop his/her forward motion during the course
of the breakaway shot. If he/she does so, it is the referee's discretion to
call off the shot.
- All goals are subject to confirmation by the referee.
- During any game, regular season of playoff, the referee has the ability
to eject any player from the game that instigates and/or participates in a
fight of any kind. This person is then suspended for the teams next game. If there were
punches thrown in the fight, the the player responsible for the punches will
be suspended for the teams next 3 games.
- The referee has the final word on all matters and situations pertaining to the current game.
- A Rollerhockey ball or puck must be used for each
game. (To determine which one will used, the matter will be voted upon and
decided by the members of the RIRHL)
- Each team of the RIRHL must have a minimum of 6 players on their game time roster. (Including a goaltender)
- No team is allowed to have more than 14 players on their game time roster at one time. (This includes 12
skaters and 2 goalies)
- Each roster must be turned in to the referee before the start of each game. Not every player on
your roster must be in attendance at the game, but you must have at least 6 player dressed.
- This "roster submission" before each game will give you the opportunity to
change the people on your team throughout the course of the season. Each player on your team must
be a registered RPI student and carry a valid Student ID card. It will be up
to the referee to check that each player has one.
- All skaters on a team must have matching or at least the same colored jerseys. (Except for the
- Each team is required to supply at the beginning of each game two usable Rollerhockey pucks (or balls, the
matter is yet undecided) that will be returned to them after the game is over.
- Skater Equipment: Each skater is to have all of the following equipment in order to participate in
an RIRHL Roller Hockey game.
- Helmet with face mask
- Shin Pads
- Elbow Pads
- Athletic Supporter (when applicable)
- Each player also has the option to wear a hip girdle and/or padded hockey pants if they so desire.
- It is also suggested that each player wear a mouth guard to further reduce the risk of concussion.
- Goalie Equipment: Each goaltender is required to have all of the following equipment in
order to participate in an RIRHL Roller Hockey game.
- Goalie Helmet with face mask
- Catching Glove
- Blocker Glove
- Chest and Arm Protection
- Goalie Pads
- Athletic Supporter (Required for every goaltender)
- Goalie Stick
- Wearing skates while playing goalie is entirely optional.
- It is also the goalies discretion whether or not to wear a hip girdle and/or padded hockey pants.
- Hooking: Impeding an opposing players movement or pursuit of the puck by hooking
them with your stick.
- Slashing: Excessive hitting of an opposing player with one's stick.
- Roughing: Excessive physical force used to gain positional or puck
- Interference: Impeding another players movement who is not in posession of
the puck. Also hindering the goaltenders movement or ability to play the
- Tripping: The use of one's stick to trip an opposing player.
- Elbowing: Hitting an opposing player with your elbow.
- Holding the Stick: Use of your hand to grasp an opposing players stick, keeping them from playing
- High Sticking *: Hitting an opposing player with your stick while it is
above waist level. Certain situations warrant a major penalty plus a game
- Spearing *: Jabbing an opposing player with either end of your stick.
- Boarding **: Moving into another player while he/she has their back
- Fighting ***: Based on referee's discretion.
- * Denotes major penalty
- ** Denotes major penalty with Game Misconduct
- *** Denotes major penalty with Game Misconduct and Suspension
- Offsides: The center line will act as the offsides line. A player can be
in the offensive zone before the puck as long as another player carries the
puck into the offensive zone before passing to that player. If a pass is
recieved before the offsides line and carried across by that player, then there is no
offside call to be made.
- Icing: If the puck is sent from behind the goal line in your defensive
zone to behind the goal line of the opposing teams offensive zone by a defensive player
without it being touched by anyone along the way, icing will be called. This
will result in a face-off inside the defensive zone of the team that cleared
- Line Changes: Line changes may be made at any time during the course of a game. If any
player leaves the bench during a fight on the court, that player is ejected and suspended for 1 game.
The player must leave the bench during the course of a fight. If the player leaves before a
fight starts, the player is not at fault and does not get ejected.