texture_map_to_plane(display)Displaytexture_map_to_plane(display)
NAME
texture_map_to_plane - generate s-t texture coordinates
for each point in input display_data
DESCRIPTION
The texture_map_to_plane object takes as input a display_data object that must contain points. Each point is
assigned a texture coordinate by mapping every point to a
plane. The plane can be defined either manually (by specifying a normal) or automatically. Automatic generation
of the plane normal is performed by using a least squares
process.
SUPERCLASS
display_filter
INSTANCE VARIABLES
automatic
boolean flag indicating whether plane is specified
manually or created automatically. By default
automatic is true.
normal
the normal defining the plane. Note that only the
normal is important: a point to define a particular
plane is not necessary to perform the mapping.
s_range
a vector of size 2 indicating the range into which
the s texture coordinates are mapped into. By
default the range is (0,1).
t_range
a vector of size 2 indicating the range into which
the t texture coordinates are mapped into. By
default the range is (0,1).
MESSAGES
automatic=unknown command: wf2
value
set the value of the automatic boolean variable.
automatic?
get the value of the automatic boolean variable.
automatic_on!, automatic!
turn automatic plane generation on.
automatic_off!, manual!
turn automatic plane generation off.
normal=unknown command: wf2
(n1,n2,n3)
set the normal for the plane.
normal?
get the normal for the plane.
s_range=unknown command: wx font 2 I
(s_min,s_max)
set the range of s texture coordinates to map into.
s_range?
get the range of s texture coordinates to map into.
t_range=unknown command: wf2
(t_min,t_max)
set the range of t texture coordinates to map into.
t_range?
get the range of t texture coordinatet to map into.
EXAMPLE
data_geometry new: case1_geo
data_in=case1_gridset01
extent=(15,15,1,18,1,16)
;
texture_map_to_plane new: ws
data_in=case1_geo
;
display_all new: draw
data_in= ws
;
actor new: plane_actor
modeller=draw
texture=`wood2'
;
SEE ALSO
display_feature, display_filter, data_geometry, display_data, texture, actor
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