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loop(prog_tools) Programming Tools loop(prog_tools)

NAME

loop - a loop for executing actions

DESCRIPTION

Loop is a general loop that executes tick_actions for each iteration through the loop. When it starts, a loop executes its start_actions. Upon completion it executes it end_actions. A loop's index is kept in its time instance variable. Each iteration, time is incremented by 1 over its resolution. When time exceeds duration , the loop ends.

SUPERCLASS

object

INSTANCE VARIABLES

duration is the duration of the loop in seconds. Each iteration through the loop increments the loop's time by 1 / resolution.

resolution is the number of ticks per second.

MESSAGES

start! sets the loop's time to 0.0, executes its start_actions , executes its tick_actions until duration is exceeded and then executes its end_actions.

stop! suspends the execution of a loop. Use continue! to resume execution.

compile_on! Uses compiled actions for the start, tick, and end actions.

compile_off! Uses normal actions instead of compiled actions.

assume_static_objects_[on|off]! Sends the appropriate message to the actions objects.

continue! resumes a loop that has been stopped.

end! exits a loop and performs it's end actions.

exit! exits a loop without performing it's end actions.

increment! increments a loop's time by 1.0 / resolution.

EXAMPLE

/* create a loop */ loop new: l resolution=1 duration=10 start_actions="! starting loop" tick_actions="l print: time;" end_actions="! loop complete" end_actions+"l print: time;" ; /* start the loop */ l start!;

SEE ALSO

actions scene cue ui_scene motif_scene


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