The middle mouse button controls zooming. It works much like the left mouse button, moving the mouse up will zoom out, down zooms in. The right mouse button controls translation. It works much like rotation with the left mouse button. There are some keys that can be used also. Pressing "w" will switch all the actors to wireframe, pressing "s" switches all to surface. Pressing "r" will reset the camera so the actors are centered in the window. This is good to use when you get lost.
This renderer has to run on top of X windows. It also will handle window resizing and expose events for you. This object is currently located in /projects/biomag/meta or $LYMB_ROOT/meta. Easiest just to add it to your lymb_path
pick_start_action=arg_procedure_name sets the actions that will be run when a pick is initiated
pick_drag_action=arg_procedure_name sets the actions that will be run while a picked object is being dragged
pick_end_action=arg_procedure_name sets the actions that will be run when a pick is completed
picked_actor? returns true (1) if an actor was picked ot false (0) if not.
picked_actor? returns the name of the picked actor.
picked_coords? returns the name of the picked actor.
picked_primitive? returns the id of the picked geometric primtive.
picked_primitive_type? returns the type (a string label) of the picked geometric primtive. The type varies depending on the form of surface data.
interactive_renderer new: aren actors= some_actor render!;