x_range is a two element vector containing the minimum and maximum x values in the set of nodes
y_range is a two element vector containing the minimum and maximum y values in the set of nodes
z_range is a two element vector containing the minimum and maximum z values in the set of nodes
geometry_file? returns the name of the geometry file.
x_range? returns the range of x values.
y_range? returns the range of y values.
z_range? returns the range of z values.
element_list=(arguments) sets the elements that will be displayed when the instance is rendered. An error will be returned when there is a value in the argument list that is less than or equal to zero or greater than the number of elements in the instace.
element_list+(arguments) adds the elements in the argument list to the
elements displayed.
element_range=(min,max,min,max,...) sets the element list to elements between the min and max values in the argument list. An error will be returned if there is an uneven number of arguments or if any of the arguments are not valid element number.
element_range+(min,max,min,max...) adds the elements between the min and max values to the list of elements to be displayed.
elements? returns a list of the elements that will be displayed when the instance is rendered.
geometry! reads the data from the data in geometry_file.
free! frees all of the memory associated with the instance.
generate_data! stores the data in the display_data data_out.
return_data! returns the data on the argument stack
ball generate_data!;
surface new:s data_in=[ball data_out?];
actore new:a modeller=s;