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ECSE-4750
Computer Graphics
Mathematics, data structures, algorithms, and programming for the pictorial synthesis of real or imaginary objects. Raster and vector graphics. Abstract and real I/O devices. Scan conversion. Filling and clipping. Graphics hardware. Color. Video controllers. Geometric transformations in 2-D and 3-D. Projections and viewing. Introduction to the X window system and widgets. Object hierarchy and the Programmers Hierarchical Interactive Graphics System. Visible surface determination. Programming assignments in C. Prerequisite: ECSE-2610. Fall and spring terms annually.
3 credit hours
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