Inside Rensselaer
Volume 7, No. 4, March 1, 2013
* The Xbox Live Indie Game Tic
The Xbox Live Indie Game Tic was created by Red Candy Games, founded by Julian Volyn ’11.

Games Making Names

With a mix of electronic arts, computer science, and one of the best game design programs in the country, students and graduates of the Games and Simulation Arts and Sciences (GSAS) program are making names for themselves in the game design world.

Ben Chang, co-director of the GSAS program, recently reported out on some of the latest accolades:

Zineth, designed by Rensselaer students, was selected as one of the eight winners of the 2013 Independent Games Festival Student Showcase. The student competition received more than 300 entries from around the world, Chang said.

The winners will be exhibited at the IGF Festival and will compete for an additional Best Student Game award. The IGF, known as “the Sundance of Indie Games,” is held at the Game Developers Conference, which attracts over 25,000 attendees from the games industry and academia each year. Zineth was created by The Arcane Kids: Russell Honor, Jacob Knipfing, Tom Astle, Sylvia Forrest, Tom Lanciani, Evan Gonzalez, and Dan Spaulding.

Museum of the Microstar, created by electronic arts MFA candidate Anton Hand and his team Rust Ltd., won the Unity3D DX11 Challenge, a competition run by Unity to showcase the latest version of their engine. On the competition website, Museum of the Microstar is described as “stunning.”

According to Chang, Unity is one of the most popular game engines in the world, particularly in small studios and indie games, and “drives over half the games in the App Store.” Chang said Museum of the Microstar “combines advanced DX11 effects and massive GPU particle simulations with a critique of mankind’s drive for technological advancement.”


Zinith was one of eight winners of the 2013 Independent Games Festival Student Showcase.  

Students from the Rensselaer Game Development Club won “Best Game” in the local branch (or “Albany Jam”) of the International Game Developers Association (IGDA) Global Game Jam 2013, a 48-hour event that takes place simultaneously at hundreds of locations around the world, with teams creating games on a pre-determined theme. The Rensselaer Game Development Club took part in the Albany Jam through the IGDA Albany Chapter at SUNY Albany. The 2013 theme was “heartbeat.”

Red Candy Games, founded by Julian Volyn ’11, released Tin Man Can, through the App Store. Tin Man Can is the followup to Red Candy’s 2011 Xbox Live Indie Game Tic.

Electronic Arts MFA alumnus Paolo Pedercini ’09 received the Grand Jury Award at IndieCade 2012, the International Festival for Independent Games, for Unmanned, an experimental game about a day in the life of a drone pilot.

The GSAS program was launched in the fall of 2007 to provide comprehensive understanding of interactive digital media, a balance of disciplinary competencies, and the mastery of a self-defined set of interrelated disciplinary challenges.

To see some of those games in action, save the date for this year’s GameFest, April 26-27, at the Curtis R. Priem Experimental Media and Performing Arts Center.

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Inside Rensselaer
Volume 7, Number 4, March 1, 2013
Rensselaer Polytechnic Institute
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